﻿// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using System.Collections;

public class Spin : MonoBehaviour
{
	void Update()
	{
		Vector3 localEulerAngles = transform.localEulerAngles;
		localEulerAngles += m_spinRate * Time.deltaTime;
		transform.localEulerAngles = localEulerAngles;
	}

	[SerializeField]
	Vector3 m_spinRate = new Vector3(0.0f, 0.0f, 45.0f);
}
